Once you've located your enemy, you need to scout all the planets between the two of you. You will often see an enemy scout before you actually locate their homeworld, so you can usually guess how far away it is by where you saw the scout and how far it might have traveled since the start of the game. One giveaway to a close enemy is if you spot an enemy scout very early. If you suspect there may be an enemy nearby, you need to find out how close he is. However, this can occasionally be deceiving (they are random maps, after all) and you will need to scout to confirm whether there is a nearby enemy. Random maps, which are popular in multiplayer, tend to distribute players somewhat evenly, so a large empty space probably is occupied by one or more enemies. Sometimes you can look at the positions of your allies and guess where the enemies are. Your top priority at the start of the game is to determine where you are and whether there are any enemies nearby. Don't completely commit yourself to a role, especially later in the game: those in the eco slot often expand to the star and beyond and start bumping into enemies - build up a fleet and put another pressure point on your enemies! Sometimes your role isn't clear, in which case you should try and find the way to best serve your team. The economist expects the aggressor to fight and keep him safe, and the aggressor expects the economist to pursue a powerful economy to fuel his team later on. In Diplomacy, those in the eco slot have to first research the ability to give credits and resources to their allies, which is on the second tier of the Diplomacy research tree with a single prerequisite. Vasari economists are often asked to build Orkulus starbases for their nearby allies, for both attack and defense. This player is expected to quickly amass a large and profitable empire, then send excess cash to allies who are in need. This player is expected to avoid fleet and military altogether, and instead pursue the most powerful economy he can muster. The exact opposite of a defender, an economist begins in a position where he's surrounded by allies and the enemies do not have any real ability to attack him without going through one of his teammates first. It's somewhat common to see defenders survive to the end of the game now. The defender's position used to be called the "suicide" position, and the defeat of the defending player was pretty well assured, but it became more manageable with the introduction of starbases in Entrenchment. If you can distract two enemies with your own fleet, the rest of your team will have a massive advantage across the rest of the map, even if you're slowly losing. Your goal here is not only to survive as long as possible, but to be a thorn in your enemy's side. The odds are that you will be defending against multiple attacking players. Your allies are too far away to help you either by directly sending military units or indirectly by distracting one of your nearby opponents. In this position, you are isolated and surrounded by multiple enemies. Although starbases can provide a defending fleet with protection, Orkulus starbases are often used as a very effective offensive weapon. The aggressor's job was very easy in the original game, but became slightly more difficult with the addition of starbases in Entrenchment, although this is debatable. Victory and defeat for your entire team usually rides on your ability to manage a balanced offense and defense on the front lines. A good economy can be useful, but the military should come first. Your top priority in this position is to maintain a powerful and competitive military. Aggressors need to play aggressively, threatening enemies and attempting to damage or cut them off at every turn. In the most common 5v5 games, most players spawn with an ally on one side and an enemy on the other: their job is to stay alive and to destroy that enemy if they can. You're the military muscle of your team, seeking out enemies and attempting to destroy them. As well, as the game changes your situation may change with it. These roles are more like guidelines than rules, and your actual situation might be a combination of multiple positions. 4.9 Vasari Starbase Construction SupportÄepending on your start position, you may be in one of three different distinct "roles" for your team.
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